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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
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Posted - 2013.05.13 16:30:00 -
[1] - Quote
I am concerned about how much dps that navy domi has though... any ideas? Also disappointed with that mega and apoc versions aren't worth the extra 200-300 mil for an extra slot and more tank.
mega should be more versatile like the shield mega. Apoc .. its a shame you don't make it a navy abbadon with a navy augoror treatment that would be appreciated im sure.. Alternatively give it a navy harbinger treatment of more mids for a more mobile shield nano fit. If you're concerned about a cruise navy scorp just limit it to torps 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 16:43:00 -
[2] - Quote
perhaps remove some turrets from the domi with DDA's and mags its dps will be insane.. Scorp maybe remove some turrets why 4 turrets anyway? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 16:58:00 -
[3] - Quote
Kagura Nikon wrote:Want to point to you RIse that the current Fleet phoon with PROJECTILES outdamages the tempest with projectiles. That is sad.. and I did not even factor in the better slot layout of the typhoon.
BOTH the normal and fleet tempest must be more dangerous for a ship with DOUBLE damage bonus. Currently it cannot outdamage the typhoon, maelestrom, Hyperion, Megatron, armageddon in basiccally ANY relevant range !
The tempest current layout + bonus combination is HORRIBLE! IT you insist on keepign it then it would need to gain at LEAST 100/125 drone bay to match what the typhoon do with 1 single bonus!
LOL if you compare it to the phoon they have same slot layout and same turrets the difference in drones and bonuses still favour the phoon for dps .... A solution is too change the tempest to have a tracking bonus and a attack emphasis as a combat role doesn't work when the phoon is so strong ... maybe phoon could lose some drones but that defeats the point of keeping it as is so .... tempest needs to change i think only the mach has a tracking bonus of all projectile ships. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 17:04:00 -
[4] - Quote
CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =)
please tell me TD's with missiles are on there and command links /T3 nerf and command ships 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 17:06:00 -
[5] - Quote
CCP Rise wrote:Somehow typo'd the Navy Thron - its not losing a drone - sorry about that.
is it just me or does the navy domi and mega look very similar domi is more ganky and mega is tankier doesn't quite seem to fit their roles here.... too much drones and guns mixed together makes them a bit of a blend not much uniqueness and variation. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 17:31:00 -
[6] - Quote
MeBiatch wrote:Quote:GALLENTE
MEGATHRON NAVY ISSUE The Navy Thron will be GallenteGÇÖs GÇÿattackGÇÖ battleship, and therefore will adjust in many of the same ways that the tech 1 Megathron did, including the switch from damage bonus to rate of fire.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +10% Large Hybrid Turret falloff
Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1) Fittings: 16275 PWG, 630 CPU(+25) Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750) Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s) Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s) Drones (bandwidth / bay): 125 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 25 Magnetometric Sensor Strength (-1.25) Signature radius: 385(-15) i bolded the part that needs to be fixed... tracking bonus for the tech I version is ok... but gal need a fleet ship and a mega navy issue can be that fleet ship... and the only way to make it so it to give it a fall off bonus... that will bring large neutrons with null into fleet bs range... otherwise you are just making a pretty station game ship...
Nah that would make a nice kronos bonus maybe marauders could become a HAC version of battleships... make them smaller and more mobile with MWD bonus and projection bonuses we could have an assault line from frigs to battleships.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
156
|
Posted - 2013.05.13 17:34:00 -
[7] - Quote
Roime wrote:Looks nice, these should be the T1 version stats tho :)
Well i think most people are underwhelmed with the T1 changes 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
157
|
Posted - 2013.05.13 18:16:00 -
[8] - Quote
its a shame that some of these ships are just tanky versions of the T1's instead of giving something different .. that and i can't imagine how expensive these will be... which is a shame really kind of limits what you can use in high sec wars.
Apoc...... whats the point of a slightly tankier version? how about 10% HP bonus make it a big augoror. Switch geddon to attack
Mega ... make it a shield tanker 8-6-6 less drones
Tempest.... give it a tracking bonus and more turrets and maybe a 10% ROF 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
167
|
Posted - 2013.05.14 21:14:00 -
[9] - Quote
Johnson Oramara wrote:Here is CCP Rise from Gallente battleship thread commenting Hyperion with effective 9 turrets with 37.5% repair bonus. "If anything, I'm worried this is too strong, but it should be an extremely fun ship to use. Hope you guys approve."
Here is CCP Rise commenting on the SNI which has effective of 8 launchers and 20% resist bonus. "In light of the coming cruise missile change, we are a bit concerned with the power level for the Scorp, so weGÇÖll be keeping a close eye on this one, as we still feel it could wind up being too strong depending on how the meta settles out."
And finally comments about the CNR with 8 effective launchers which is same as even t1 Raven and damage application bonus which Typhoon has too and can be added with rigs & tp's. "We are giving the CNR an 8th launcher to make up for the loss of the rate of fire bonus, and replacing rate of fire with a bonus to explosion radius. Along with the incoming buff to cruise missiles, this ship is going to be an animal."
Yup, by that logic every missile battleship will be an animal.
Dear CCP, if single 25% damage bonus would be plain op to add then maybe your cruise missile buff is a little over the top?
tis the question i wonder if we will get an answer :P the odds aren't great i suspect 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.16 16:46:00 -
[10] - Quote
MinutemanKirk wrote:Zetak wrote:Roime wrote:What is the intended use for a Navy Mega?
It doesn't seem to have mnay strengths compared to other ships here.
What does "attack battleship" mean?
Well, it has 130m/s speed for starters. Take it from someone who used really slow ship (raven navy) all the time, 455m/s max speed is really good with an AB. You can have 5 sentry with this ship, while you are able to carry 5 med drone or 10 light drone. You can have an extra high slot of your choosing. 1 drone link for instance. you have +3000 base armor hp. whats not to like here? What's not to like is that people keep on saying how great the extra drone options are when it's a turret ship. If you want extra drones from a Gallente ship go with the Navy Domi (even though it's getting shorted a slot). I would much rather have a 5th mid and/or an 8th turret and have no drones at all. If you really need to have that extra little DPS for cruiser sized targets from a Mega, a second web or TP would fit the ship much better, not to mention that if you referring to fleet roles you would (or at least should) have designated ships to counter smaller ships. EDIT: don't get me wrong, more drones are great but if we are trying to get to the heart of what this ship is supposed to do, more drones should not be how it gets buffed.
I would sum up the gallente ships as why would you use a navy mega over a navy domi? answer is ...... err ..... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.17 12:15:00 -
[11] - Quote
Jerick Ludhowe wrote:Soo... Pretty much looks like Tempest fleet issues needs a buff and the scorpion navy issues and Phoon fleet issue need nerfs... Other than that, most things look pretty good. The extra +200 Drone bay on the geddon needs to be removed asap tho, makes no ******* sense at all... There is really no point in flying a navy mega with the navy geddon the way it is now.
well theres no reason to nerf the dronebay all the way maybe the same bay as the Hype has. Oh and there is no point in flying the navy mega anyway with the navy domi about and for a little more isk a vindi or kronos. The navy mega is just too similar to too many ships it needs a USP. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
169
|
Posted - 2013.05.17 12:26:00 -
[12] - Quote
Jerick Ludhowe wrote:Jonas Sukarala wrote:
well theres no reason to nerf the dronebay all the way maybe the same bay as the Hype has. Oh and there is no point in flying the navy mega anyway with the navy domi about and for a little more isk a vindi or kronos. The navy mega is just too similar to too many ships it needs a USP.
I'd be all for the navy geddon losing it's +200 and getting the 175 m3 it use to have. As for there being no point in the mega because of the domi? That one I simply do not get, domi has very minimal turret dps, mega on the other hand has the highest turret dps of the bunch So I don't really see how the two are comparable outside of overly simplified eft dps values. About the kronos or vindi costing a "little" more isk than a navy mega... That just flat out wrong. Navy mega is around 450m, kronos and vindi are well over 1b. I'd call that quite a bit more. Overall What I'd like to see for the navy mega is a swap in "role" with the navy domi. The nmega should be the combat one imo and the navy domi the attack. The domi has a better slot layout for a "fast" bs anyway, the navy mega is just going to stack 2-3 plates +3x trimarks and lose any mobility advantage it had over the others.
Navy domi has 6 bonused turrets plenty of turret dps there it can out dps a navy mega when drones are combined.
Well the price of Navy mega will increase somewhat and the other two will get buffs when there rebalance comes along.
The answer to fix the navy mega is too make it shield tanked too some extent so it will have a USP over the others. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
170
|
Posted - 2013.05.17 15:02:00 -
[13] - Quote
CCP Rise wrote:Hey guys
Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue.
First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new tech 1 Geddon, but as you've pointed out, it just seems weird.
Second, we're going to lower the signature radius of the Armageddon to 400. The original increase was because of trying pull a lot of the core metrics closer together for the ships within a role (like I did with sensor strength or lock range etc) but in this case it was a totally unnecessary nerf to performance when nothing else on the ship was changing substantially.
The OP will be updated to reflect these changes.
Im hoping you have some bigger changes coming for the tempest and megathron? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
177
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Posted - 2013.05.18 11:55:00 -
[14] - Quote
Rabid Rich wrote:@ CCP Rise Will the Typhoon Fleet Issue be getting it's mass reduced a bit further like the t1 typhoon got?
Because as it stands right now it is looking a bit heavy compared to the other attack navy BS. With mwd active a navy megathron is looking about as quick...which kinda makes the fleet issue phoon's high base speed look a bit moot.
i think all the battleships need their mass reducing.. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
188
|
Posted - 2013.05.20 19:33:00 -
[15] - Quote
n00b Paralex wrote:So very disappointed with the navy mega. Give it another mid slot damn it. Another mid slot would be multitudes more useful than a utility high slot.
I agree 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
196
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Posted - 2013.05.22 18:52:00 -
[16] - Quote
does anyone else fell the scorp navy issue having 8 mids and resist bonus/plenty of HP is a little too much? -maybe switch a mid to a high 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
211
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Posted - 2013.05.31 13:49:00 -
[17] - Quote
Gypsio III wrote:Pattern Clarc wrote: He has got a point tbh. Combat >>>> Attack.
Unless the combat battleships where a lot slower, the advantages they have in HP/tank and fittings effectively put them in a higher tier.
On a similar note, does the superior mobility and damage of ABCs effectively make them high-tier ABS, in terms of the attack role at least?
it makes then effectively a T2 specialist ship and an OP one at that. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
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